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01: brainstorming.

During the summer, I thought deeply about what I wanted to do for my Graduation Thesis. I was sure that I wanted to do animation, but I am no means the greatest in the technical aspect. I believe that I thrive more through storytelling. Sometime later, I realized that I wanted to make an animation piece that was simple, slightly abstract, yet had a message.

 

The story flow I have decided to follow is inspired by experiences as an ethnic minority in a homogeneous society, and the ongoing refugee crisis. The main character would go through events as follows:

-Searching-
-Discovering-
-Rejection-
-Resolution-

 

While it is  a common story told in many ways, I would like to take a more abstract approach towards the visual aspect. This topic can easily be inserted into any situation:

  • Lonely kid in school, often excluded in social situations

  • Hardworking employee with unrecognized merits

It would be ideal to make something vague and subtle enough to allow the viewer to insert themselves into the situation. Hinting rather than directly stating (implied message).

 

In addition, I'd like to leave the ending ambiguous or bittersweet. Leaving the viewer thinking.

Currently, the one of the biggest issues bothering me is the setting. I'm having difficulties coming up with a place that doesn't quite exist. As far as I know, I would like to follow the concept of vastness and playing with negative space. Similar to Father and Daughter by Michaël Dudok de Wit. The environment ties in well with the characters and each character becomes significant with every subtle movement.

 

Also following a vector-like aesthetic similar to some video games. (pictured below)

from de Wit's Father and Daughter (2000)

from de Wit's Father and Daughter (2000)

NzSW7X_5_400x400.jpg

One Hand Clapping (indie game)

journey.jpg

Journey on PS4 by Thatgamecompany

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